![]() Now, unfortunately this is nowhere near as cool as it sounds, but it is one of those fundamental operations when working in 3D. Render time will remain mostly the same.Īh! Oh well, this is redundant, CMYK already answered it.In this video you'll learn the second part of object interaction which is the transform. The scene will be lighter and file size smaller. Finally delete all of the original objects. This will give them all to same reference object. Then cntrl+select each instance and drag a new parent object into the object properties->reference object field. A new instance will be created in exactly the position and orientation of the reference objects. Make a new instance of each object you want a clone of. ![]() Instances take up less memory and automatically reflect certain changes you make to the parent object. … is there a simple way of replacing the model copies with instances of one model without needing to position them again from scratch? Would that make the scene lighter and faster to render? … instances are easier and faster to render right? I use Area shadows about 95% of the time. Useful sometimes, though.Īrea is the slowest, but gives the most realistic results. Hard (raytraced) is slower, but needs less memory, and of course, the shadows will have no penumbra, which makes for really stark, unrealistic shadows. Soft is the fastest, but takes more memory to create a shadow map, and can be unrealistic (most notably around where objects touch the ground… the shadows should be crisp there). Select all the Instances, and drag the original into the Reference Object field in the Instance Attributes. And delete all the copied clones, only leaving the original behind. Drag each Instance back out of the copied clones. Zero out the position and rotation coordinates for each instance (this will give the Instance object the parent’s position and rotation). Drag one Instance object into each of the clone’s parent to make it a child. Create as many empty Instance objects as you have copied clones. I’m not sure if there’s an easier way, but here’s one way to approach it: So my question is, is there a simple way of replacing the model copies with instances of one model without needing to position them again from scratch? Would that make the scene lighter and faster to render?Īlso, on that note, which one is faster to render, ray traced hard shadows or area shadows? But now I realize the scene is getting heavy and I should probably have made instances of the models instead of copy and paste them, as instances are easier and faster to render right? I just copied and pasted them and moved them around to place them. But most models are just copies of each other. The scene in question got quite big with several dozen models. Not sure its quite related but somehow I guess it is, so I thought I would ask here instead of starting a new thread. Sometimes you can’t see the forest for the trees. For instance, it was a friend of mine, who’s a noobie in Cinema, who pointed out the different types of spheres (standard, tetrahedron, hexahedron, etc.). ![]() But you’re not alone, I’ve missed things that have been there for years, that would’ve made my life a ton easier had I just taken a look right under my own nose. Glad I could be of help for a change! Usually it’s you guys helping me. When I read your tip there, I got excited and confused as in “how the hell did I miss that?!?” So, I went to the AM, and the only thing under Displacement was ‘Add Custom Channel’… It was then that I decided to visit the Material Manager for the first time in quite awhile and wham, there it was… Just made my life alot easier… though I cannot imagine why they left that particular tab off the AM.Įdit blast… now that I take a second look, I see that Editor settings ARE in the AM, just along the top tabs… I guess that’s what I get for getting set in my ways… I just honestly never clicked on it before… lesson learned… I’m off to click every button and tab in the whole app… who knows what other chestnuts are out there? I have been dealing with a project where I have to line things up and time them to a video, and have been using alot of the ‘render materials’ button and timeline markers to have reference points. I always found the Material Manager to be somewhat redundant. You know, anytime I manipulate a material, I always do so with the Attribute Manager (at least since the AM was introduced). Under the Editor tab (just under Displacement) for that material, make sure Animated Preview is checked (this will allow you to see it play in the editor window).Īhh… this is indeed splendid.
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